
Gizmo Go-Kartz
A downloadable game for Windows and macOS
Welcome to Gizmo Go-Kartz!
Gizmo Go-Kartz is an arcade-style Kart Racer for IGM students to play at any time between classes. It has a retro cartoony style that's meant to be easily recognizable to students. While having RIT-themed inspirations, Gizmo Go-Kartz puts a chaotic twist to them and captures the excitement of many kart racers. It is a passion-fueled project with the goal of serving as a proof of concept for many future co-ops to be created with the same IP and style.
Check out our website for more information!
Our Team
Click on a team member's name below to view their portfolio, website, résumé, or contact information:
Production
| Joshua Smith | Project Lead |
| Jacob Jablon | Production Assistant |
| Andrew Lang | Production Assistant |
Game Systems Programming
| Storm Rivera | Overall Programming Lead |
| Minh Duy Bui | Lead Game Developer (Local) |
| Logan Larrondo | Lead Game Developer (Remote) |
| Jake Shapiro | Junior Game Developer |
| Joshua Chisholm | Junior Game Developer |
| Jaden Dancy | Junior Game Developer |
| Phillip Brown | Lead Gameplay Engineer (Local) |
| Yusef Readi | Lead Gameplay Engineer (Remote) |
| Elias Duke | Junior Gameplay Engineer |
| Justin Huang | Junior Gameplay Engineer |
| Keelon Gilliam | Junior Gameplay Engineer |
| Gina Piccirilli | Junior Gameplay Engineer |
Level Design
| Alex Gayne | Level Designer |
| Ben Nagel | Level Designer |
| Emma Duprey | Level Designer |
| Evan Fankhauser | Level Designer |
Content
| Yazmin Miller | Content Team Lead |
| Joshua Ward | Assistant Content Team Lead |
| Machi Dimps | Content Developer |
| Jordan Serna | Content Developer |
| Xinjie Zhou | Content Developer |
| Lilly Radon | Content Developer |
| Charlie Besgen | Lead Sound Designer |
| Ethan Harris | Sound Designer |
Quality Assurance
| Jonathan S. Coyne | QA Team Lead |
| Nathan Arlauckas | QA Engineer |
| Ronnel Dinglas | QA Engineer |
| Lydia Jin | QA Engineer |
Support
| Zachary Stulberg | Support Team Lead |
| Giovanni Paulino | Build Engineer |
| Daniel Wright | Game Developer |
| Bobby Pellegrino | Game Developer |
Web
| Zachery Wampler | Web Team Lead |
| Evi Schwartz | Front End Lead |
| Aazeem Vaidya Shaikh | Junior Web Developer |
| Andrew S. Hernandez | Junior Web Developer |
| Noah Idowu | Junior Web Developer |
| Peter Dang | Back End Lead |
| Diego Velez | Junior Back End Engineer |
Research & Development
| Jayson Packer | Junior Research & Development Engineer |
Advisory
| Nick Buonarota | Co-op Sponsor and Lead Advisor |
| Dillon Guscott | Aesthetic Advisor |
| Status | Released |
| Platforms | Windows, macOS |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | GGK-Project |
| Genre | Racing, Action |
| Made with | Unity, Blender |
| Tags | 3D, Arcade, Casual, go-kart, kart-racer, Multiplayer, No AI, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
| Accessibility | Configurable controls |
| Multiplayer | Server-based networked multiplayer |
| Links | Homepage, Twitter/X, Instagram |




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